It’s no secret that Cliff Bleszinski is one of our industry’s brightest and most insightful developers. From his work on Unreal Tournament, to the better known Gears of War franchise, Cliffy B has certainly left his mark in the industry. Cliff, along with his team at Boss Key Productions, is hard at work on their new game, LawBreakers.
If you don’t know, LawBreakers is a fast paced first-person shooter set in a future where combat defies gravity. LawBreakers is a hero shooter, much like Overwatch or Paladins. There are 9 different classes to choose from, along with 18 characters to play, allowing for a wide variety of play-styles for everyone. Do you want to play as a battle medic with the best of both worlds? Maybe you’d rather try your hand at an assassin capable of extreme mobility who excels at close-quarters combat.
Lawbreakers also features 4 game modes, across 6 different maps. Uplink is a capture the flag style mode which sees the player taking control of an uplink, carrying back to their base, and defending it.
Then you have Blitzball, a mode where you constantly try to grab a ball, and score it by going to the enemy base. This one looks to be the most exciting to me.
Turf War is a mode in which each team will fight to lock down control points, and increase their score by defending those points. It looks to be a king of the hill style game mode, which is always great.
Lastly we have overcharge. Players will battle to charge a battery that exists at their own base. The first team to fully charge the battery will claim victory.
With that many modes and characters to play as, I think the game will remain fresh for a while. Also, new content is sure to be added on top of all that’s already on the table.
LawBreakers isn’t afraid to say it’s difficult, and that’s part of why I’m excited to jump into it. A high skill cap is appealing, and I can easily see this game building a competitive community post-launch. According to a Boss Key developer over on the official LawBreakers forums, it has definitely been discussed. They stated that “This is something that has definitely been brought to the table of discussion, but we don’t have any concrete details to share yet. Just know we want to give all our players an experience where they feel fulfilled and challenged.”
I love competitive gaming, and it would only make me want to jump in even more if Boss Key decides to implement it.
As easy as it is to compare LawBreakers to Overwatch, it isn’t just another clone. Many people, myself included, who wanted to get their hands on the game were greeted with an open beta that just recently ended. Having actually sat down with the game, I can honestly say it has its differences.
Every character is able to traverse the environment differently, and that makes for exciting and unexpected moments in gameplay. Like many others, I’m a huge fan of progression. Customization in LawBreakers comes in the form of stash boxes, that you can open to gain access to a good amount of cosmetics. It’s there for people who enjoy those things, but it won’t be distracting for people who don’t.
Honestly, as I’ve said before, the game is just really fun to play. At the end of the day, that’s what is most important, and I can say that LawBreakers delivers. At least from what I’ve played of the beta, every moment is pure excitement.
You can play LawBreakers when it hits the market on August 8th. Though it is only coming to PC and PS4 at the moment, I’m sure Xbox One owners will get their hands on it eventually. There are reasons behind this being the case, but most obvious is the fact that the PS4 is currently the biggest console on the market. It makes perfect sense why it would take priority.
In a recent interview with IGN, Bleszinski stated: “Xbox fanboys got really salty at me on Twitter. It’s like you’re turning your back on the box that built your career with Gears. And I’m like, not necessarily. Because my first priority to me is my employees. I have 65 employees, many of whom have families, and I need to keep the lights on.”
In the same interview, Bleszinkski also said: “When we looked at the fact that we could only ship on one console initially. PlayStation has the huge install base. That doesn’t mean that we can’t do an Xbox One version later, or Xbox XOXO, or whatever they’re calling it these days. I wouldn’t rule it out.”
News of LawBreakers on Nintendo’s new hardware has surfaced very recently, bringing a bit of controversy with it. In an interview with GamingBolt, Lead Designer Dan Nanni was asked whether there was a possibility of Lawbreakers coming to the Switch, assuming the console sold well. Nanni replied with, “There’s a possibility for anything and everything in this world. I think the hardest part with the Switch is the controls. Look at the game we have right now, and we just literally by the skin of our teeth put the entire game and the control pad that the PlayStation has. That means that we could probably make it work for the Xbox One in someway, right? But if you’re looking at the Switch the base controller on the unit, it doesn’t have as many buttons.”
Now I think that Nanni could’ve easily been under pressure, or perhaps he simply got the wrong idea with the Switch’s individual joy-con controllers. Still, he is correct in saying one of those doesn’t have enough buttons. The Switch’s pro controller, however, has an equal amount of buttons to that of the DualShock 4’s. Boss Key knows this, and even decided to acknowledge it with a tweet.
The topic didn’t end there, as they went on to discuss motion controls. “Well, you know the beam that shoots out? You could use motion.” Nanni responded with: “You could motion it, but you’re not looking at the screen anymore while you’re playing it. I wouldn’t be surprised. If we ever did something like that we probably would have to look at it from, ‘Okay, how do we support this as a unique platform controller experience, and what could we take advantage out of it?’ Who knows? I’m never going to discount anything.”
I’ve personally never been a fan of motion controls. I feel as though they would be an issue with a game as fast paced as LawBreakers. Boss Key isn’t a large team, they can’t just allocate resources to everything at one time. I can easily understand if they simply don’t want to make those ports. There is also the issue of raw power with the Switch over the other dominate consoles. Find the console with the largest audience, which is undoubtedly the PlayStation 4, and do what you have to do.
LawBreakers once again releases on August 8th for PC and PlayStation 4. The base game will be priced at $29.99 and Boss Key confirmed that “you will get all the DLC and all the stuff we will ever release and what you can do in the game is buy cosmetics only.” Nexon, the publisher behind the game, further confirmed this by letting players know that there will be no season-pass style program involved. All post launch content will be free.
This is good news as I personally think season passes suck. It’s also very generous on Boss Key’s part. Honestly, I’m stoked to follow LawBreakers.
Will you be picking up Lawbreakers on launch day? What role are you most excited to play? Be sure to head on over to the official LawBreakers website, and keep coming back to Obilisk for more on LawBreakers! Make sure to follow us on Twitter too, as we love interacting with our readers!