Geoff Keighley

Geoff Keighley, a true visionary in the game industry

In Features by Alex AnifantisLeave a Comment

It’s been a few weeks since the end of E3 2017. The dust has finally settled. We saw the games, we saw the events; we had time to take all of it in and comment on the good, the bad and the ugly. Even those of us not lucky enough to be there (or lucky enough, depending on your perspective) were able to enjoy the show thanks to all the livestreams that were made available throughout the event.

Geoff Keighley

While all the streams were enjoyable, only one felt like it was actually breaking new ground and bringing truly original content to E3. Geoff Keighley, in association with the ESA, hosted the E3 Coliseum, which was a large stage that featured panels with many notable figures, including famous game developers and even some celebrities. Also, through Keighley’s partnership with YouTube, this was all broadcast live on the popular website in 4K!

There were some issues here and there, but in general it was a great first experience with a lot of memorable moments, like the conversation between Hideo Kojima and Jordan Vogt-Roberts. As with everything, you can’t expect things to go perfectly on your first try. It’s the willingness to try and tread that new ground that makes all the difference. And this is definitely not the first time that Keighley has tried to help the game industry progress by trying new things.

Geoff Keighley was born on June 24, 1979. He began his career in journalism all the way back in 1992. After graduating from the University of Southern California, he went on to work for the GameTrailers TV series, which was then known as Game Head. He also hosted G4.com, though that site eventually ended up declaring bankruptcy. As such, in 2008, Keighley moved on to presenting another of G4’s shows, The Electric Playground, where he can still be seen today.

Geoff Keighley

Keighley also freelanced for multiple magazines and websites such as Kotaku, GameFly and the Official Xbox Magazine. He has received praise for his work by multiple respected outlets and individuals in his field, like in 2005 when he was named Journalist of the Year by GameDaily, or in 2004 when NewsBios named him one of the best 30 business journalists under 30.

Those aren’t his greatest accomplishments, however. Geoff Keighley has explored uncharted waters in the gaming world on more than one occasion, and to great success. He hosted the Spike Video Game Awards up until its last show in 2013 (which he co-hosted with Joel McHale), and when that was over he came up with an even bigger event the following year: The Game Awards.

Geoff Keighley

Even though the event wasn’t as successful in its first year as Keighley might have wanted it to be, he didn’t let that get to him. Rather he used the experience to produce an even better show the following year. The show has continued each year since, and seems to only get better and better as it establishes itself as the central award show of the gaming world.

Geoff Keighley has also shown that he’s not afraid to speak his mind and stand up for what is right in the industry. During the second year of The Game Awards (2015), Konami had barred Hideo Kojima from attending and receiving his award for Best Action/Adventure Game of the Year. Keighley commented on this during the show itself:

“…it’s disappointing and it’s inconceivable to me that an artist like Hideo would not be allowed to come here and celebrate with his peers and his fellow teammates and developers such an incredible game such as Metal Gear Solid V, but that’s the situation we’re in. Hideo is in Tokyo right now watching the show, so I want you to know Hideo that we’re thinking of you and we miss you, we hope to see you at The Game Awards 2016.”

On top of his efforts and accomplishments as a journalist and as a producer of The Game Awards, Keighley spear-headed the idea for the E3 Coliseum during E3 2017, as mentioned earlier. It’s clear that Keighley is a visionary in the gaming community that wants to see this form of art on as many platforms as possible. We all benefit greatly from his vision and his efforts, and it’s certain that we’ll continue to do so for many years to come. You know that whenever Geoff is involved in a project, it’s probably going to be something great.

In my personal opinion, the gaming community owes a debt of gratitude to Geoff, because without his ideas and inspirations, the industry would likely be less organized and surely would be less interesting. So thanks, Geoff, and keep up the great work!

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Alex Anifantis
Contributor

Gamer from a young age, ever since my older sister introduced me to the worlds of Tetris and Super Mario. Self-proclaimed Final Fantasy fanatic, generally enjoy all JRPGs. The most important quality in a game to me is a good story.


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